RESEARCH AREAS

科技藝術
Technology-enabled Arts
人機互動
Human-computer Interaction
創新創業
Entrepreneurship
腦機介面
Brain-computer interface
人工智慧與虛擬實境應用
AI, AR, and VR
用科技做公益
Technology Innovation for Social Impact

AWARDS

13
9AFA33FF-85D1-4243-8D2D-F70C85BECD8D
12
11
未命名設計-2
9
217241
217243
217254
217257
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217260
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IDA國際設計獎
IDA Design Award
謬思國際設計獎
Muse Design Award
未來科技獎
Future Tech Award

PUBLICATIONS

Beyond the Boundaries of Paper: A Gesture-sensing Pen for Interfacing Physical Content with Digitally-augmented Surfaces

Sheng-Ying Pao. 2015. Humans are inherently creative and we have the desire to express and communicate. Pen and paper have been effective means of creation, expression, and communication for centuries. Today, technology increasingly permeates our environment but the spread of digital displays makes us more susceptible to passive viewership. What if we could combine the benefits of technology and pen and paper to empower people to……

FlickInk: Bridging the Physical and Digital for Creative Work

Sheng-Ying Pao, Alexander Reben & Kent Larson. 2012. Although multi-touch screens and display technologies have moved computing onto table and whiteboard surfaces, one of the biggest challenges in collaborative creation is how to effectively incorporate and share content generated on physical media. The traditional pen and paper continues to be widely used because of its ease of use and the intuitive feedback embedded in our cognitive and……

In Silico Identification and Comparative Analysis of Differentially Expressed Genes in Human and Mouse Tissues

Sheng-Ying Pao, Win-Li Lin & Ming-Jing Hwang. 2006. Screening for differentially expressed genes on the genomic scale and comparative analysis of the expression profiles of orthologous genes between species to study gene function and regulation are becoming increasingly feasible. Expressed sequence tags (ESTs) are an excellent source of data for such studies using bioinformatic approaches because of the rich libraries and tremendous amount of……

2021 Strategies for “Socially Distant” University-Company Collaborations

Fraser, S., Brodeur, S. A., Katz, R., Liu, X. S., Molthagen-Schnoring, S., & Sheng-Ying Pao. 2021. In the early months of 2020, the COVID-19 pandemic suddenly transformed the way the world works and collaborates. With all work-related travel abruptly curtailed and most company professionals and academics working from home, the daily work environment shifted to an ecosystem enabled by online communication and collaboration tools…

Augmented participatory design

Sheng-Ying Pao, K Larson. 2013. Although various tools have been developed to transform 2D sketches to 3D geometry on digital platforms, they are still far from offering the same rich experience that manipulation of physical models can provide. It is particularly important for designers to have access to their familiar tools, such as physical prototyping models and traditional pens and paper, in order to support design activities.

FlickInk: bridging the physical and digital for creative work

Sheng-Ying Pao, A Reben, K Larson. 2012. Although multi-touch screens and display technologies have moved computing onto table and whiteboard surfaces, one of the biggest challenges in collaborative creation is how to effectively incorporate and share content generated on physical media. The traditional pen and paper continues to be widely used because of its ease of use and the intuitive feedback embedded in our cognitive and muscle memories…

A need-driven design approach: Addressing latent needs in collaboration rooted in early childhood

Sheng-Ying Pao, S Mota, K Chung, A Reben. 2012. When the latent needs are un-addressed, collaboration can be easily turned into a non-collaborative activity while the participants are unaware of why. This paper describes a need-driven approach for computer-supported collaborative interaction design, with specific focus on collaboration rooted in early childhood. We conducted a need-identification…

Point and share: from paper to whiteboard

M Sra, A Lee, Sheng-Ying Pao, G Jiang, H Ishii. 2012. Traditional writing instruments have the potential to enable new forms of interactions and collaboration though digital enhancement. This work specifically enables the user to utilize pen and paper as input mechanisms for content to be displayed on a shared interactive whiteboard. We introduce a pen cap with an infrared led, an actuator and a switch…

MoSS: Mobile Smart Services for ubiquitous network management

Sheng-Ying Pao; Alexander J. Reben; Ammar Rayes. 2011. We present an intelligence-based mobile solution addressing product life cycle and overall network management functions. Traditional network and service management systems rely on basic inventory information periodically collected from the network in order to establish the basic “Install Base” network view. Such collection systems, however, still require manual human manipulations given the required device’s electronically embedded predefined parameters are often inaccurate or absent. Leveraging mobile agents and ubiquitous computing…

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